CHTheTavern

Selling loot:
Magic items can be sold back at 75% of book value, Mundane 50%, If you trade goods for services you can get 75-100% depending on item relevance and/or diplomacy check.

Hirelings:
If you wish to hire a NPC with character levels the following formula applies:

Class levels squared x 10 = price on gold pieces a month for their service.

1st = 10gp/month 2nd = 40gp/month 3rd = 90gp/month, etc.

A deposit of 10gp per level squared to any reputable agent (ie the town mayor or sheriff) for a "death tax." When the NPC is safely returned to his point of origin the deposit is returned. If the NPC dies you can recover half of the deposit if he is raised.

Character creation limitations:
At this time Paladin is a prohibited class due to politics. At this time there are no domains available for use. At this time clerics do not know about turning. The following spells are not available to learn from others or pick as level spells: Detect thoughts Tongues Any summoning spell Any divination spell that communicates outside of the material plane. Any spell dealing with another plane directly At this time a resurrection spells are not known, but there are ways to get it done.

Table: Skill Synergies (arcana) || Spellcraft checks || engineering) || Search checks involving secret doors and similar compartments || or for avoiding hazards || environments ||
 * ~ 5 or more ranks in… ||~ Gives a +2 bonus on… ||
 * Bluff || Diplomacy checks ||
 * Bluff || Disguise checks to act in character ||
 * Bluff || Intimidate checks ||
 * Bluff || Innuendo Checks ||
 * Bluff || Pick Pocket checks ||
 * Craft || related Appraise checks ||
 * Decipher Script || Use Magic Device checks involving scrolls ||
 * Escape Artist || Use Rope checks involving bindings ||
 * Handle Animal || Ride checks ||
 * Handle Animal || wild empathy checks ||
 * Jump || Tumble checks ||
 * Intuit Direction || Wilderness Lore ||
 * Knowledge
 * (architecture and
 * (geography) || Survival checks to keep from getting lost
 * (history) || bardic knowledge checks ||
 * (local) || Gather Information checks ||
 * (nature) || Survival checks in aboveground natural
 * (nobility and royalty) || Diplomacy checks ||
 * (religion) || checks to turn or rebuke undead ||
 * (the planes) || Survival checks when on other planes ||
 * Profession (herbalism) Heal checks ||
 * Search || Survival checks when following tracks ||
 * Sense Motive || Diplomacy checks ||
 * Spellcraft || Use Magic Device involving scrolls ||
 * Survival || Knowledge (nature) checks ||
 * Tumble || Balance checks ||
 * Tumble || Jump checks ||
 * Use Magic Device || Spellcraft checks to decipher scrolls ||
 * Use Rope || Climb checks involving climbing ropes ||
 * Use Rope || Escape Artist checks involving ropes ||
 * The above table is a list of all skill synergy's. A few have been added (knowledge and bluff.) This is an attempt to give a better spread of skill points and a little buff to skill heavy classes.The table is a nice and easy reference.